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bancquart.sebastien wrote:
> Hi ! I need the help of good POVers. Here is my problem.
> I've a big .ini file (generated by ARBARO), most of this file looking like
> this
>
> #declare leaves=union {
> object {leave} matrix <....>
> object {leave} matrix <....>
> object {leave} matrix <....>
> ... ... about 24000 lines like that
> }
>
> I'd like to paint the leaves with several textures. So I need to split this
> big union into, say, 3 unions of about 8000 lines.
> BUT ! the lines are ordered, so I wanted to take about 8000 random line in
> this list, or one line every three, cut them in the editor and paste them
> elsewhere. Looks very tricky for me.
>
> Do you know if it is feasible with macros in the GUI, or with an external
> editor ? I really don't want to move all lines one by one at hand...
>
> Thanks a lot, il will greatly help me !
>
>
>
Well, my instinct would be to go external. My tool of choice for
parsing files is Python. I think the text manipulation tools are quite
powerful and intuitive. I no longer speak programmerese well, but the
ease seems to come from its abilities to shift data typing without a lot
of fuss. Beyond that there is a lot of flexibility for substr indexing
type work. I am sure similar scripting languages do this too but Python
is the one I can vouch for. And the file access is simple and okay for
writing little personal tools like this. Believe me, if I could learn
this language, it is a very shallow learning curve.
I think some people here would also use Excel for the sort of thing you
want to do. But I don't know much about it.
SDL could also handle this with a little coaxing. Seems to me Mike
William's posted a routine for producing mesh2 and obj. format using sdl
that also featured some tight syntax for reading and processing files
easily. But I can't seem to find it now, so maybe I was just dreaming :|
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